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Design a mobile reading experience that helps people choose what to read next, build a sustainable reading habit, and capture the ideas worth keeping — through personalised recommendations, light-touch motivation, and a simple way to save and revisit quotes.
The concept was scoped as an end-to-end product experience rather than a feature showcase: discovery, reading, and reflection needed to feel connected, not bolted on. Research and behavioural principles — habit formation, reduced cognitive load, and choice architecture — shaped where the product should guide, nudge, or stay out of the way, so reading feels easier to start, easier to sustain, and worth returning to.
Based on preliminary research (competitor analysis, user interviews) I was able to identify various scenarios of using the app. By understanding these scenarios, we can design a solution that meets the needs and expectations of our users.
During my design practice I have come up with my reimagined version of the Double Diamond process introduced by British Design Council’s Double Diamond. It was also influenced by IDEO’s human centred design ideology.
Research & observation
Understanding stakeholder perspective
User empathy
Market & context
Synthesis & problem framing
Organising & analysing data
User profiles & journeys
Problem & strategy
Ideation, flows & prototyping
Ideation
User flows & IA
Prototyping & early testing
Design detailing & validation
Design refinement
Build support & iterations
Measuring outcomes
Read your favourite books - on the go

Company:
Books on the go
My Role:
UX Design, UI Design
Year:
2022
As someone who loves reading, I wanted to create an app that I could use myself. An app that would encourage me to read more and help me remember the most valuable ideas. With this app, you can discover new books based on your interests and preferences. You can filter books by genre, author, or specific keywords, or - explore curated book recommendations, ratings, and reviews from fellow readers.


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Designing good products requires understanding human mental processes and needs. Just like Don Norman once noted in the Psychopathology of Everyday Things, the "human centred design process starts with a good understanding of people and the needs that the design is intended to meet". So, naturally, user research and interviews needs to be part of the design process.
George, 28 years
Ellen, 35 years
Peter, 29 years
Alexander, 25 years
Marina, 22 years
Paul, 17 years
Based on preliminary research (competitor analysis, user interviews) I was able to identify various scenarios of using the app. By understanding these scenarios, we can design a solution that meets the needs and expectations of our users.

To improve user experience, we need to understand the biases & heuristics affecting their behaviour and decision m aking process.
Here is a list of cognitive biases and design principles that were particularly important for working on this app.
Regular feedback and positive reinforcement to users for completing reading goals
Right amount of reminders or notifications encourage users to set aside dedicated reading time. This can help build a habit loop for regular engagement with the app.
Reducing cognitive load and making it easy for users to navigate and find what they are looking for. Use clear and concise labels, intuitive icons, and minimalistic design principles to minimize mental effort and enhance user satisfaction
To make the app more enjoyable and motivating, I used award badges and achievements for completing challenges (like reading for a certain number of hours, etc)
People are more likely to trust a book if they see others have enjoyed it, increasing the likelihood of engagement and book discovery.
Users were given multiple options for discovering new books, such as personalized recommendations based on their reading history, popular genres or curated lists.
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